Trauma

Trauma represents the scars of battle and close calls to death that a character has gained over their adventures; if too many Traumas pile up, then the character is overwhelmed by their old wounds, and dies.

Trauma Effects
Trauma is concerned whenever a character runs out of all their Wounds; whenever they do so, they fall unconscious, and their Trauma pool diminishes. Even if they are brought back to consciousness, the diminish remains.

Taking Care of Trauma
Loosing Trauma is not an easy process; it represents long-term care to heal deep-set wounds, and the mental and physical therapy undertaken to get them them back into the form they use to be before.

A character must take several weeks, if not months, undergoing this healing process; this process usually also costs credits to do so.

There are also some technological objects that can take care of Trauma, but such technology is exceedingly rare; gaining such tech would require either luck, exploration, or a large amount of credits.